If we say 50% life steal, with full rejuvenate this is 1001 health per second when surrounded by the entire enemy team. The more enemies the heal target is surrounded by, the more healing they get. This could be equal to 25-50% of the base healing amount. When an enemy is within, let's say 30-50ft you drain their health and that amount of health is returned to the heal target for the duration or until they move out of range. Let's say you heal at a similar rate to Jenos, but you need line of sight. I suppose it could work a little something like this: You heal for some certain amount. You see an enemy run off at >10% health? Tell them to follow them, and then just heal. I think damaging enemies by healing would be an interesting gameplay mechanic, and you could co-ordinate with the person you're healing to kill people with your heal. Or alternatively, the amount of healing you'd do would just make you too OP to handle. Maybe, but that doesn't sound quite as useful.
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